AI Insights · Timothy · January 2023
Top 5 Third Person Games in the US: Q4 2022 Performance
Discover the performance trends of the top 5 third person games in the US during Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 third person games on a unified platform in the US demonstrated varied performance trends across downloads, revenue, and active users. Here are the detailed insights from Sensor Tower.
Subway Surfers by Sybo Games ApS saw a steady performance in weekly revenue, peaking at around $72K in mid-October. Weekly downloads were robust, starting at 286K in late September and peaking at 473K during the last week of December. Weekly active users fluctuated, beginning at 12.9M and ending the quarter at 12.1M.
Stumble Guys from Scopely, Inc. experienced a notable decrease in weekly revenue, starting at $1.1M at the end of September and dropping to $352K by the end of December. Weekly downloads also saw a decline, starting at 451K and ending at 282K. Active users followed a similar trend, beginning at 3.9M and closing the quarter at 2.4M.
Going Balls by SUPERSONIC STUDIOS LTD maintained a low but steady weekly revenue, peaking at $2.5K in the last week of December. Downloads showed significant fluctuations, starting at 237K and peaking at 343K in the final week of the year. Active users consistently increased, from 508K at the end of September to 665K by the end of December.
Tall Man Run, also from SUPERSONIC STUDIOS LTD, saw modest weekly revenue, peaking at $1.6K in the last week of December. Downloads showed a rising trend, starting at 142K and reaching 316K by the end of the quarter. Active users increased significantly, from 464K at the end of September to 787K in the final week of December.
Perfect Lie, another title from SUPERSONIC STUDIOS LTD, had a minimal weekly revenue peak of $634 in late October. Downloads were consistent, starting at 33K and peaking at 190K in mid-October. Active users showed a steady increase, from 105K at the end of September to 533K by the end of December.
These insights reflect the dynamic nature of user engagement and monetization in the third person games category. For more detailed analytics and trends, visit Sensor Tower.